A downloadable game for Windows

About the Developer: The Seal of Solomon was created as a solo project for my very first game jam and my first fully "completed" game. Although the jam spanned 30 days, I only had two weekends to work on it, making every moment count. This project was a personal challenge to tell a mysterious and atmospheric story with limited time and resources. I hope players enjoy exploring the world I have created as much as I enjoyed bringing it to life.

The Seal of Solomon: is a first-person psychological mystery game that takes players deep into the forgotten secrets of a brilliant historian’s final days. After receiving a cryptic voicemail from Dr. Daniel Carter, you arrive at his home, abandoned, yet filled with signs of a mind unraveling. Ancient texts, unsettling symbols, and strange artifacts suggest Carter uncovered something he was never meant to find.

Features:

  • Menu System
  • Quest Log
  • Atmospheric Sounds
  • Interaction and Notes System
  • Riddles / Physics Based Puzzles
  • 2 Levels with Prologue Ending.

Updated: 04/05/2025

  • Fixed pause game options menu that previously didn't open
  • Add Loading screen with game TIPS on start of Game
  • Add [Space] to skip voice into
  • Added Flashlight to Tunnels level (Known on /off animation bug)

Screenshot 1



Screenshot 2



NB If there are any 2D/3D artists, Voice actors and Sound engineers who want to build something in a team setting let me know :)

Download

Download
https://www.dropbox.com/scl/fi/outor01k1yneq8z394tci/The-Seal-Of-Solomon-Windows.zip?rlkey=qqxkth3j78oq9zrunohi5pv52&st=530xj2fk&dl=0
External

Development log

Comments

Log in with itch.io to leave a comment.

(2 edits)

Congratulations on your first completed game!  You did a great job! :D

Really cool prologue - I am intrigued!  Even in the first level, it felt really creepy and atmospheric.  Lots of interesting lore and backstory.  The voiced "last message" intro is a nice touch, although I wish there were a written transcript of it too, to make it a bit easier to follow along, since it's fairly lengthy.

As far as suggestions and feedback go:

- I would love to have settings for Audio volume, and Gamma/Brightness especially.  The second level on my particular monitor setup felt a bit *too* dark (more so than intended anyway), even w/ the flashlight, so I was stumbling around a bit in the dark.

- It surprised me that changing graphics quality mid-game restarted the game from the beginning, rather than reloading the graphics but keeping my progress.  If you figure out a way to do so - great!  If not, a warning that changing graphics quality will restart the game would be welcome. ⚠

- Some sort of visual or auditory cues and/or an inventory of the items we're holding would be helpful.  There were times when I interacted with objects and something happened (I could see the white marker disappeared), but there was no text or information about what I had just done or picked up, and I couldn't always tell if these were tied to changes in the objective.  e.g. Examining the box in the backyard, or picking up a key in the library area on the main floor.

(Spoilers for the 2nd level)

.

.

.

.

.

.

.

.

.

- As far as bugs go, I experienced a minor but annoying visual bug, where the text for this particular objective kept resizing itself up and down slightly, jittering the entire time it was on my screen (not the note in the middle):


A lot of these suggestions are really just polish on top of a really solid core foundation and experience. ✨  And I didn't run into any game-breaking bugs preventing me from finishing the game, which is another win. 👏

Also, I wasn't expecting much gameplay beyond walking around and examining things, so the puzzles and the riddle were a nice touch!

I am intrigued to find out more about what lurks beneath. 👀

Great job! 🎉